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We will still improve on the experience as we get closer to launch so please check it out and share your feedback with us on Discord. This will be accompanied by the release of our final demo which will include the medical level, cyberspace level, full dismemberment, all newly recorded voice lines, and a ton of additional features and polish. PC pre-orders will open near the end of February on Steam, GOG, and the Epic Game Store. We at Nightdive hope you had a great holiday season! Now for some news. – Sat, at 12:14:42 AM Welcome back, Hackers!
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So check it out and please tell us what you think - we value your feedback and look forward to hearing from you. NEW Secrets! (first to post a picture of the special skull to our Twitter wins a prize!) NEW Nightdive intro! (who’s that lurking in the depths?) NEW DLSS Support! (update your drivers for your RTX card!)
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NEW Difficulty Modes! (crank it all the way up to 3!) NEW Snack! (make your selection at the Snacktron!) NEW GenerativeMusic System! (never the same song twice!) NEW Enemies! (the repair bot is flamin’ hot!) NEW Proximity Mines! (don’t get too close!) NEW Dismemberment! (if Viva Pinata were rated M!) NEW Crew Audio Logs! (no devs this time!) NEW Cyberspace Level! (tame those cyber doggies!) On to the demo - Let’s run through all the updates! With all that said we are planning on a late Summer 2021 release date. The team has evolved and grown considerably and we hope that the end product will meet your expectations. Our development road was bumpy (to say the least) - but ultimately what you’re playing is the vision and experience we set out to create and the adversity and challenges we’ve faced along the way has only improved the final game. This is a major milestone in our development of System Shock and once again we’d like to thank you for your continued patience and support while we diligently create the experience you originally backed all those years ago. We’ve got a very special update this month - as you are aware we’re releasing our final demo and opening pre-orders on Steam, GOG, and the Epic Games Store which should be available as you read this. This is most likely attributable to our UV-breeding techniques.” Although we have successfully reversed the biological cycle, we have yet to obtain any color variations other than blue.
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These airborne lizards appear to be ancestors of our original test organism and have adopted bird-like wing structures, membrane-thin skin, and razor-sharp teeth and foreclaws. After several unsuccessful trials, we were able to reverse-breed reptilian mutations of the "Squamata" suborder. “ Specimen #124 - Attempting to uncover the lines of evolutionary heritage, we injected the mutagenic virus into unhatched lizard eggs and exposed them to hyper-oscillating UV radiation. For this month's update, I thought we could celebrate the details that go into fleshing out Citadel Station.
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